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A skill is the ability to do something well. Sometimes, the player must pass a Skill Check in order to complete certain tasks. When a player performs a Skill Check, they add their Skill Bonus to their roll. The player invests their skill points into skills to increase their Skill Bonus. A player can only invest skill points equal to their level plus three.

Skills OutlineEdit

Description: A basic detailing of what each skill is used to do.

Modifier: Which Ability Modifier is added to the Skill Points Invested to obtain the Skill Bonus.

Class Specialized: Means that only the class listed is permitted to invest skill points into a skill. This is represented with a single asterisk (*).

Class Optimal: Means that for every class except the class listed, the Skill Bonus will be divided by two during calculation. This is represented with two asterisks (**).

List of SkillsEdit

AppraiseEdit

Description: To tell the value of an object.
Modifier: Intelligence
Class Specialized: N/A
Class Optimal: N/A

BalanceEdit

Description: To walk and/or hold position on precarious surfaces.
Modifier: Dexterity
Class Specialized: N/A
Class Optimal: N/A

BluffEdit

Description: To lie or attempt to decieve.
Modifier: Charisma
Class Specialized: N/A
Class Optimal: N/A

ClimbEdit

Description: To ascend or scale a surface.
Modifier: Strength
Class Specialized: N/A
Class Optimal: N/A 

*Computer UseEdit

Description: To modify and understand computer systems.
Modifier: Intelligence
Class Specialized: Engineer
Class Optimal: N/A

CookEdit

Description: To prepare food.
Modifier: Wisdom
Class Specialized: N/A
Class Optimal: N/A 

**CraftEdit

Description: To construct through combining and reforming material.
Modifier: Intelligence
Class Specialized: N/A
Class Optimal: Engineer 

*DemolitionsEdit

Description: To modify and understand explosives.
Modifier: Intelligence
Class Specialized: Engineer
Class Optimal: N/A

DiplomacyEdit

Description: To negotiate and manage relationships.
Modifier: Charisma
Class Specialized: N/A
Class Optimal: N/A 

**Disable DeviceEdit

Description: To deconstruct or obstruct and object.
Modifier: Intelligence
Class Specialized: N/A
Class Optimal: Engineer 

**DisguiseEdit

Description: To modify in order to conceal one's identity.
Modifier: Charisma
Class Specialized: N/A
Class Optimal: Thief

EntertainEdit

Description: To provide with amusement or enjoyment.
Modifier: Charisma
Class Specialized: N/A
Class Optimal: N/A 

**Escape ArtistEdit

Description: To break free from confinement or control.
Modifier: Dexterity
Class Specialized: N/A
Class Optimal: Thief 

*ForgeryEdit

Description: To recognize and create copies of something.
Modifier: Intelligence
Class Specialized: Thief
Class Optimal: N/A

GambleEdit

Description: To play games of chance.
Modifier: Wisdom
Class Specialized: N/A
Class Optimal: N/A

Gather InformationEdit

Description: To accumulate information from scattered sources.
Modifier: Charisma
Class Specialized: N/A
Class Optimal: N/A

Handle AnimalEdit

Description: To control, manage, and command basic living organisms.
Modifier: Charisma
Class Specialized: N/A
Class Optimal: N/A 

*HealEdit

Description: To improve someone's condition until they become healthy.
Modifier: Wisdom
Class Specialized: Doctor
Class Optimal: N/A 

**HideEdit

Description: To conceal from the view of others.
Modifier: Dexterity
Class Specialized: N/A
Class Optimal: Thief

IntimidateEdit

Description: To frighten or overawe someone.
Modifier: Charisma
Class Specialized: N/A
Class Optimal: N/A

JumpEdit

Description: To push one's self to elevated positions.
Modifier: Strength
Class Specialized: N/A
Class Optimal: N/A

KnowledgeEdit

Description: To have an above average understanding of a specified subject.
Modifier: Intelligence
Class Specialized: N/A
Class Optimal: N/A

ListenEdit

Description: To take notice of sound.
Modifier: Wisdom
Class Specialized: N/A
Class Optimal: N/A 

**Move SilentlyEdit

Description: To change one's position without detection.
Modifier: Dexterity
Class Specialized: N/A
Class Optimal: Thief

NavigationEdit

Description: To ascertain one's position, plan and follow a route.
Modifier: Intelligence
Class Specialized: N/A
Class Optimal: N/A 

*Open LockEdit

Description: To allow access to a closed or sealed object.
Modifier: Dexterity
Class Specialized: Thief
Class Optimal: N/A 

*PoisonEdit

Description: To understand, modify, and create dangerous substances.
Modifier: Wisdom
Class Specialized: Doctor
Class Optimal: N/A 

**RepairEdit

Description: To fix or mend an object.
Modifier: Intelligence
Class Specialized: N/A
Class Optimal: Engineer

RideEdit

Description: To remain on a rapidly moving object.
Modifier: Dexterity
Class Specialized: N/A
Class Optimal: N/A

SeamanshipEdit

Description: To handle and manage a ship or boat.
Modifier: Intelligence
Class Specialized: N/A
Class Optimal: N/A

SearchEdit

Description: To seek for something carefully and thoroughly.
Modifier: Intelligence
Class Specialized: N/A
Class Optimal: N/A 

*Sleight of HandEdit

Description: To execute physical deception.
Modifier: Dexterity
Class Specialized: Thief
Class Optimal: N/A

Sense MotiveEdit

Description: To determine the reason behind one's actions.
Modifier: Wisdom
Class Specialized: N/A
Class Optimal: N/A

SpotEdit

Description: To see or recognize something that one was not looking for.
Modifier: Wisdom
Class Specialized: N/A
Class Optimal: N/A 

**SurvivalEdit

Description: To live or exist in the wild.
Modifier: Wisdom
Class Specialized: N/A
Class Optimal: Doctor

SwimEdit

Description: To propel one's self through liquid.
Modifier: Strength
Class Specialized: N/A
Class Optimal: N/A

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